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}}A [[complicated system|complicated]], but not [[complex system|complex]], system. Therefore not a great grounds for concluding that [[software is eating the world|software is going to eat the world]] and turn we mortal [[meatsack]]s into battery-pods for Skynet, but that won’t stop {{author|Daniel Susskind}} from leaping to just that conclusion anyway. | }}A [[complicated system|complicated]], but not [[complex system|complex]], system. Therefore not a great grounds for concluding that [[software is eating the world|software is going to eat the world]] and turn we mortal [[meatsack]]s into battery-pods for Skynet, but that won’t stop {{author|Daniel Susskind}} from leaping to just that conclusion anyway. | ||
Will chess-playing AI [[chatbots]] take your job? | Will chess-playing [[A.I.|AI]] [[chatbots]] take your job, or is this just a lazy analogy? Well, it’s ''mainly'' lazy. Ask yourself: “''is my job like chess?''” If it is, you should [[get your coat]]. The sooner you start looking for a job that ''isn’t'', the better. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Is your job like Chess? | |+ Is your job like Chess? | ||
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! '''Feature''' !! Chess !! Not Chess | ! '''Feature''' !! Chess !! Not Chess | ||
{{aligntop}} | {{aligntop}} | ||
| '''[[Complexity]]''' || Complicated || Complex | | '''[[Complexity]]''' || [[Complicated]]. || [[Complex]]. | ||
{{aligntop}} | {{aligntop}} | ||
| '''Rules''' || Simple. Static. Common. || Unclear, changing, often differing between players, incomplete, liable to change without warning. | | '''Rules''' || Simple. Static. Common. || Unclear, changing, often differing between players, incomplete, liable to change without warning. | ||
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| '''[[Language]]''' || Mathematical. No scope for ambiguity || Ambiguous, metaphorical; requiring interpretation and psychology. | | '''[[Language]]''' || Mathematical. No scope for ambiguity || Ambiguous, metaphorical; requiring interpretation and psychology. | ||
{{aligntop}} | {{aligntop}} | ||
| '''Boundaries''' || Entirely bounded: two players, | | '''Boundaries''' || Entirely bounded: two players, 8 x 8 board, 16 pieces each. || None. Whatever you bring to the party. | ||
|} | |} | ||
Now, it is true that [[algorithm]]s, and combinations of [[algorithm]]s, can help crunch data and provide you with information that you might not otherwise have that give you more tools for making those value judgments that [[wicked environment]]s impose on you. But while you’re fiddling around with your kit, the other guy might just have already shot you, you know? | Now, it is true that [[algorithm]]s, and combinations of [[algorithm]]s, can help crunch data and provide you with information that you might not otherwise have that give you more tools for making those value judgments that [[wicked environment]]s impose on you. But while you’re fiddling around with your kit, the other guy might just have already shot you, you know? |