2048: Difference between revisions

12 bytes added ,  8 March 2022
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{{a|confcall|[[File:2048.jpeg|center|thumb|True story. ]]}}A concentration aid for [[all-hands conference call]]s. A game where the objective, by sliding squares around a grid and doubling them, is to get a square to total 2048. Or ''more''.
{{a|confcall|[[File:2048 catastrophe.jpeg|center|thumb|Heartbroken.]]}}A concentration aid for [[all-hands conference call]]s. A game where the objective, by sliding squares around a grid and doubling them, is to get a square to total 2048. Or ''more''.


You have a grid of 16, 25, 36, 49 or 64 squares (you choose!) Tiles numbered with a 2 or a 4 are auto-generated on a couple of squares; the rest are empty. You have two controls — [[affordance]]s — swipe up/down, and swipe left/right. Swiping does two things: it moves all the tiles as far as they can go in the direction you have swiped them, and auto-generates a new tile in a random empty square. When two tiles with the same number touch, they merge into one and the number doubles. Best practice, is to always swipe in the same two directions (say, left and down) unless, humanly, you can’t avoid it. This should push your biggest numbers into one corner
You have a grid of 16, 25, 36, 49 or 64 squares (you choose!) Tiles numbered with a 2 or a 4 are auto-generated on a couple of squares; the rest are empty. You have two controls — [[affordance]]s — swipe up/down, and swipe left/right. Swiping does two things: it moves all the tiles as far as they can go in the direction you have swiped them, and auto-generates a new tile in a random empty square. When two tiles with the same number touch, they merge into one and the number doubles. Best practice, is to always swipe in the same two directions (say, left and down) unless, humanly, you can’t avoid it. This should push your biggest numbers into one corner