Path-dependent: Difference between revisions

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The [[infinite game]] counsels us to look at where we are, see what we’ve got and make the best of it. It focuses on the decisions of the now and the possibilities of the future. It regards the past as informational and instructive, not constraining. If I once hit my thumb with a hammer, I know to be careful next time I have a hammer. It does not make me forever a victim of hammer abuse.
The [[infinite game]] counsels us to look at where we are, see what we’ve got and make the best of it. It focuses on the decisions of the now and the possibilities of the future. It regards the past as informational and instructive, not constraining. If I once hit my thumb with a hammer, I know to be careful next time I have a hammer. It does not make me forever a victim of hammer abuse.
===The past as a formal system===
===The past as a formal system===
Not also the idea that the past is a single formal causal chain, that we know about, is is a classic example of legibility in the sense articulated by [[James C. Scott]] in {{br||Seeing Like a State}}.  
Not also the idea that the past is a single formal causal chain, that we know about, is is a classic example of legibility in the sense articulated by [[James C. Scott]] in {{br|Seeing Like a State}}.  


Articulation of history is necessarily a simplification, and model, a boiling down of an infinity of information into a single digestible [[narrative]]. It necessarily misses things: relegates things; deems things extraneous. But what the dominant narrative things is important and what the community thinks is important are not the same. In the same way that informal systems and interactions, unseen by the executive actors, are critical to the good order and smooth operation of the state, or a business, so are informal, unobserved, and deprioritised interactions fundamental to history. Models ''lie''.
Articulation of history is necessarily a simplification, and model, a boiling down of an infinity of information into a single digestible [[narrative]]. It necessarily misses things: relegates things; deems things extraneous. But what the dominant narrative things is important and what the community thinks is important are not the same. In the same way that informal systems and interactions, unseen by the executive actors, are critical to the good order and smooth operation of the state, or a business, so are informal, unobserved, and deprioritised interactions fundamental to history. Models ''lie''.