Prisoner’s dilemma - Risk Article: Difference between revisions

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Single round [[prisoner’s dilemma]] says it can’t. The [[prisoner’s dilemma]] assumes a zero sum outcome where one guy dies (or goes away for ten years – is any rate out of the game). A [[prisoner’s dilemma]] in the narrow sense is necessarily “brutish”. We are doomed to brutish existence.  but this is not true in commerce: Let’s craft a wealthy equivalent of the prisoner’s dilemma that takes this into account: the [[eBayer’s dilemma]]. Here the worst that can happen on defection is you pay for but never get your second-hand Louboutins (or vice versa) – losing to a defector is not generally fatal.  The [[eBayer’s dilemma]] is usually “iterative”. as we know, the game theory implications of an iterated [[prisoner’s dilemma]] are more benign.<br>
 
 
{{seealso}}
*[[Prisoner’s dilemma]]