Finite and Infinite Games: Difference between revisions

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{{quote|“{{infinity quote}}”
{{quote|“{{infinity quote}}”
:—{{Author|Douglas Adams}}, {{hhgg}}.}}
:—{{Author|Douglas Adams}}, {{hhgg}}.}}
There is so much in this book. Ostensibly, it is an obscure piece of cod philosophy from a religious studies professor in the mid nineteen-eighties. It might well have silted into the geological record as nothing more than that, but it is having a fertile third age: it has been picked up by [[Life coach|life-coach]] to the [[LinkedIn]] generation, {{author|Simon Sinek}},<ref>{{br|The Infinite Game}} by {{author|Simon Sinek}} (2019) ([https://g.co/kgs/J4Mg35 see here]).</ref> and when minds as luminous as {{author|Stewart Brand}}’s speak reverently of it, it may have life above the daisies for a little while yet. Hope so.
Ostensibly, {{Br|Finite and Infinite Games}} is a piece of cod philosophy from an obscure religious studies professor in the mid 1980s. It might well have silted into the geological record as nothing more than that, but having been picked up by [[Life coach|life-coach]] to the [[LinkedIn]] generation, {{author|Simon Sinek}}<ref>{{br|The Infinite Game}} by {{author|Simon Sinek}} (2019) ([https://g.co/kgs/J4Mg35 see here]).</ref> it is having a fertile third age, and when minds as luminous as {{author|Stewart Brand}}’s speak reverently of it, it seems there is life above the daisies for a little while yet. Hope so.


Carse’s central idea was to divide life into two types of “games”: “finite” ones — [[Zero-sum game|zero-sum]] competitions played with the intention of winning — and “infinite” ones, played with the intention of keeping the game going.   
Carse’s central idea was to divide the world into two types of “games”: “finite” ones — [[Zero-sum game|zero-sum]] competitions played with the intention of ''winning'' — and “infinite” ones, played with the intention of ''continuing the play''.   


This is to use the expression “game” in conflicting senses; a finite game is a game in a narrow sense of a ''contest'', with fixed rules, fixed boundaries in time and space and an agreed objective — usually to beat the other players. A game of football or chess, a boxing match or a [[OODA loop|dog-fight]] ; an infinite game has no fixed rules, boundaries, or teams, and the players can change the rules to help play to continue — a market-place, a community, a business relationship, a collaboration, a scientific [[paradigm]]. These are ([[Quod erat demonstrandum|Q.E.D.]]) more nebulous arrangements, of course, but one thing they are definitely ''not'' is contests. There are no winners and losers in an infinite game.  
Now this is to use the word “game” in conflicting senses.


This being the case, it is important not to confuse finite and infinite games. The thrust of Sinek’s book is to insist that much of modern life does: that when we carry over the [[metaphor]]s of sport and war to business and politics we make a category error: the player who plays to win an infinite game may find herself excluded from a game while others carry on.   
A finite game is a game in the narrow sense of a ''contest:'' fixed rules, fixed boundaries in time and space, an agreed objective and usually a winner and a loser. For example, a football or boxing match, a [[OODA loop|dog-fight]] or a game of chess or go.   


On the other hand, the distinction between the two is less tractable than it at first appears. A football ''match'' is a finite game; a football ''team'' is an infinite one. On any occasion the team plays to defeat its opponent utterly; in the abstract, it needs its opponents to thrive, so it can continue to play finite games against them; while it never wishes to lose any particular match, in the long run it must lose some matches in general: spectators will come to see a team they know must win.
An infinite game is a game in the sense of a “language game”: no fixed rules, boundaries, or teams; participants can agree change  rules or roles as they see fit to help play to continue. For example, a market, a community, a business, a team or a scientific [[paradigm]]. These are ([[Quod erat demonstrandum|Q.E.D.]]) more nebulous arrangements, of course, but one thing they are definitely ''not'' is contests. There are no winners and losers in an infinite game.  


And for an aggressor, war may be a finite game to be won or lost; for the invaded it represents a transient phase in the continued survival of a community.  
It is important not to confuse finite and infinite games. The thrust of Sinek’s book is to insist that much of modern life does: that when we carry over the [[metaphor]]s of sport and war into business and politics and play an infinite game to win — that is, as if it were a finite game — we make a [[category error]]. We may find ourselves excluded from the game while others carry on. We may find our objectives hard to pin down, let alone achieve.


Carse, who died last year, is wilfully aphoristic in his literary style, and this is off-putting.<ref>Notably, Carse’s speaking style is much ''less'' cryptic and talks he gavve about the infinite game concept are worth checking out. See for example his talk to the Long Now Foundation:  [https://longnow.org/seminars/02005/jan/14/religious-war-in-light-of-the-infinite-game/ Religious Wars in Light of the Infinite Game].</ref> He often says things like:
That said, the distinction between the two is less tractable than it at first appears. A football ''match'' is finite; a football ''team'' or ''league'' is infinite. Each team plays each match to defeat its opponent utterly; in the league, each team needs its opponents to survive, so it can continue to play finite games against them. While a team never wishes to lose any ''particular'' match, in the long run it must lose some matches in general, lest the spectators and participants get bored. No-one wants to be beaten every time. No-one wants to win every time. No-one wants to watch a foregone conclusion. Carse notes: we play finite games ''in the context of a broader infinite game''.
{{quote|Of infinite players we can also say that if they play they play freely; if they ''must'' play, they cannot ''play''.}}


Now this is important, but the book would be better — and more scrutable — had Carse taken more time to explain what he means by this. On the other hand, Carse’s theory is fundamentally [[Relativism|relativist]]; he assigns as much of the credit for successful communication to the listener’s imagination as the speaker’s intention, and freely asserts that the two may be different: 
Carse, who died last year, is wilfully aphoristic in his literary style. This is off-putting.<ref>Notably, Carse’s speaking style is much ''less''  cryptic and talks he gave about the infinite game concept are worth checking out. See for example his talk to the Long Now Foundation:  [https://longnow.org/seminars/02005/jan/14/religious-war-in-light-of-the-infinite-game/ Religious Wars in Light of the Infinite Game].</ref> He often says things like:{{Quote|The paradox of genius exposes us directly to the dynamic of open reciprocity, for if you are the genius of what you say to me, I am the genius of what I hear you say. What you say originally I can hear only originally. As you surrender the sound on your lips, I surrender the sound in my ear.}}Now this is important, but the book would have been better — or, at least, more fathomable — had Carse explained what he means by this. That said, this passage assigns as much credit for successful communication to the listener as to the speaker, so perhaps this is the very point. Maybe Carse was wilfully leaving room for listeners to make what they will of his mystic runes.


{{Quote|The paradox of genius exposes us directly to the dynamic of open reciprocity, for if you are the genius of what you say to me, I am the genius of what I hear you say. What you say originally I can hear only originally. As you surrender the sound on your lips, I surrender the sound in my ear.}}
There’s an irony: making head or tail of Carse’s cryptic aphorisms is a kind of infinite game of its own — one that Mr. Sinek is playing pretty well. So, let us join in.


This being the case, James P. Carse may wilfully have left room for listeners to make what they will of his mystic runes. The job of imaginatively construing what Mr. Carse meant by his cryptic aphorisms is a kind of infinite game of its own one that Mr. Sinek is playing pretty well.
Carse is a glass-half-full chap from Adam Smith’s camp, rather than Thomas Hobbes’ — and he asks us to reframe activities not as existential struggles, but opportunities to build. To do this he sets up a number of dualities:
 
So, let us join in.
 
Carse presents the “finite” versus “infinite” dichotomy through the prism of other dualities, which are interesting in themselves:


===“Training” versus “education”===
===“Training” versus “education”===