OODA loop: Difference between revisions
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{{quote|Surprise is a crucial element in most [[finite game]]s. If we are not prepared to meet each of the possible moves of an opponent, our chances of losing are most certainly increased.<br> | {{quote|Surprise is a crucial element in most [[finite game]]s. If we are not prepared to meet each of the possible moves of an opponent, our chances of losing are most certainly increased.<br> | ||
It is therefore by surprising our opponent that we are most likely to win. Surprise in finite play is the triumph of the past over the future. | It is therefore by surprising our opponent that we are most likely to win. Surprise in finite play is the triumph of the past over the future. | ||
:—{{author|James P. Carse}}<ref>{{Br|Finite and Infinite Games}}.</ref> | :—{{author|James P. Carse}}<ref>{{Br|Finite and Infinite Games}}.</ref>}} | ||
When in direct, bilateral conflict — you know, dog-fighting, [[chess]], [[cricket]], [[Brexit|in/out referendum on membership of the European Union]] — an “OODA loop” is a player’s [[Decision-making|decision]] cycle: “'''o'''bserve, '''o'''rient, '''d'''ecide, '''a'''ct”. | When in direct, bilateral conflict — you know, dog-fighting, [[chess]], [[cricket]], [[Brexit|in/out referendum on membership of the European Union]] — an “OODA loop” is a player’s [[Decision-making|decision]] cycle: “'''o'''bserve, '''o'''rient, '''d'''ecide, '''a'''ct”. | ||