Iteration: Difference between revisions
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{{a| | {{a|design|}}A key, and much underestimated, quality in our crazy sugar-coated world. Where you are confronted with imperfect, incomplete or conflicting information, variables that are beyond your control (children, animals, opposing [[ISDA negotiator]]s), [[unknown unknowns]] — in short, [[complex system]]s — then your decision making process should be [[iterative]]. | ||
To [[iterate]] is to build a [[heuristic]]. It is hypothesise; to guesstimate, to test; to tweak; to rerun. To accept that, since there is imperfect, incomplete information, any decision is to some extent uniformed, but since ''some'' action, probabilistically, is better than none — “doing nothing” being no more than a special case of “do something”, it has no inherent logical priority do anything other single action — your best bet is to take as informed a decision as you can, based on what you know, for now, but be ready to re-test that idea and change your action as the situation, and the information you have to hand about it, changes. | To [[iterate]] is to build a [[heuristic]]. It is hypothesise; to guesstimate, to test; to tweak; to rerun. To accept that, since there is imperfect, incomplete information, any decision is to some extent uniformed, but since ''some'' action, probabilistically, is better than none — “doing nothing” being no more than a special case of “do something”, it has no inherent logical priority do anything other single action — your best bet is to take as informed a decision as you can, based on what you know, for now, but be ready to re-test that idea and change your action as the situation, and the information you have to hand about it, changes. |