Template:M comp disc 2018 CSD 3(c)(ii): Difference between revisions
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There is no comparison worthy of making. We are in Sinead O’Connor territory here, and no mistake. | [[Margin Amount (IA) - IM CSD Provision|There]] is no comparison worthy of making. We are in Sinead O’Connor territory here, friends, and no mistake. | ||
Cultural reference point: the 1980s British light entertainment television series, ''Game For A Laugh'', from Wikipedia: | Cultural reference point: the 1980s British light entertainment television series, ''Game For A Laugh'', from Wikipedia: | ||
{{quote|''The show revolved around a variety of practical jokes, often as elaborate set-ups on unsuspecting members of the negotiation community, either studio-based or shot on location. Studio games included the “Dunk Tank”, “Glube Tube”, “Pie Chair”, and “Comprehend the ISDA” in which varying amounts of mess were dealt out. Each segment would end with the hapless victim negotiator being made aware of the joke by a a member of {{icds}}, who would then announce that negotiator had proved to be “game for a laugh!”''}} | {{quote|''The show revolved around a variety of practical jokes, often as elaborate set-ups on unsuspecting members of the negotiation community, either studio-based or shot on location. Studio games included the “Dunk Tank”, “Glube Tube”, “Pie Chair”, and “Comprehend the ISDA” in which varying amounts of mess were dealt out. Each segment would end with the hapless victim negotiator being made aware of the joke by a a member of {{icds}}, who would then announce that negotiator had proved to be “game for a laugh!”''}} |
Revision as of 16:54, 21 April 2021
There is no comparison worthy of making. We are in Sinead O’Connor territory here, friends, and no mistake.
Cultural reference point: the 1980s British light entertainment television series, Game For A Laugh, from Wikipedia:
The show revolved around a variety of practical jokes, often as elaborate set-ups on unsuspecting members of the negotiation community, either studio-based or shot on location. Studio games included the “Dunk Tank”, “Glube Tube”, “Pie Chair”, and “Comprehend the ISDA” in which varying amounts of mess were dealt out. Each segment would end with the hapless victim negotiator being made aware of the joke by a a member of ISDA’s crack drafting squad™, who would then announce that negotiator had proved to be “game for a laugh!”