The shock of the new: Difference between revisions
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Amwelladmin (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
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They don't benefit from survivor bias that syrips noise from signal. | They don't benefit from survivor bias that syrips noise from signal. | ||
Trite observations on the new: | |||
The curse of novelty: what is new cannot last ''as the new''. Either it dies, or it grows ''old''. | |||
So if your only quality is novelty, you must die. Conclusion: build with qualities ''other than novelty''. If only novelty gets you out of the gate — ''enjoy your fifteen minutes''. | |||
{{Sa}} | {{Sa}} | ||
*[[Modernism]] | *[[Modernism]] |
Revision as of 10:33, 28 October 2021
The design of organisations and products
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Random thoughts on the impermanence of modernism.
Clean lines and flat panels don't age well. They don't take dirt.
They don't benefit from survivor bias that syrips noise from signal.
Trite observations on the new:
The curse of novelty: what is new cannot last as the new. Either it dies, or it grows old.
So if your only quality is novelty, you must die. Conclusion: build with qualities other than novelty. If only novelty gets you out of the gate — enjoy your fifteen minutes.