How to test software

From The Jolly Contrarian
Jump to navigation Jump to search
The design of legal products

Making legal contracts a better experience

Index — Click ᐅ to expand:

Get in touch
Comments? Questions? Suggestions? Requests? Sign up for our newsletter? Questions? We’d love to hear from you.
BREAKING: Get the new weekly newsletter here Old editions here

Lesson one: Insist on an unsupervised pilot where real users get to push and pull the product by themselves without help from the vendor, and not just a chaperoned proof of concept where the software vendor can control inputs and outcomes to make the product seem satisfactory. Remember the sixth law of worker entropy.

See also