How to test software

From The Jolly Contrarian
Jump to navigation Jump to search
The design of organisations and products


Making legal contracts a better experience
Index — Click ᐅ to expand:

Comments? Questions? Suggestions? Requests? Insults? We’d love to 📧 hear from you.
Sign up for our newsletter.

Lesson one: Insist on an unsupervised pilot where real users get to push and pull the product by themselves without help from the vendor, and not just a chaperoned proof of concept where the software vendor can control inputs and outcomes to make the product seem satisfactory. Remember the sixth law of worker entropy.


See also