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That is, you ''[[iterate]]''. The decision process is not static, it is not preordained — it is an ongoing dynamic process. | That is, you ''[[iterate]]''. The decision process is not static, it is not preordained — it is an ongoing dynamic process. | ||
This principle applies whether you are solving new problems, dealing with an unexpected crisis, or building out your system — the [[end-to-end principle]] allows maximum iteration. Try, and expect things to fail. Don’t commit. Scrub them out and try again. | |||
Some uncomfortable truths: | Some uncomfortable truths: | ||
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*Develop systems, not goals — Scott Adams | *Develop systems, not goals — Scott Adams | ||
*[[Prisoner’s dilemma]] — the payoffs are totally different if you play an indefinite-round game of prisoner’s dilemma (hence the so-called “[[iterated prisoner’s dilemma]] | *[[Prisoner’s dilemma]] — the payoffs are totally different if you play an indefinite-round game of prisoner’s dilemma (hence the so-called “[[iterated prisoner’s dilemma]] | ||
{{sa}} | |||
*[[End-to-end principle]] | |||
*[[Doubt]] |