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{{a| | {{a|systems|{{subtable|{{simple capsule}}}}}} | ||
In the pantheon of [[Systems theory|controlled systems]], simple systems are the easiest. They are [[deterministic]]: fully scoped out, “solved” systems where objects may interact with each other, but do so according to settled rules, and even component failures can be anticipated and pre-solved. Other than when components fail (for example, a snapped bungee rope, or stale yeast that doesn’t rise) the components interact in linear, binary ways. | In the pantheon of [[Systems theory|controlled systems]], simple systems are the easiest. They are [[deterministic]]: fully scoped out, “solved” systems where objects may interact with each other, but do so according to settled rules, and even component failures can be anticipated and pre-solved. Other than when components fail (for example, a snapped bungee rope, or stale yeast that doesn’t rise) the components interact in linear, binary ways. | ||
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Simple systems can form part of or interact with [[complicated system|complicated]] and [[complex system]]s. It is here where the fun begins. | Simple systems can form part of or interact with [[complicated system|complicated]] and [[complex system]]s. It is here where the fun begins. | ||
{{Sa}} | {{Sa}} |