Template:Onworld and offworld negotiation: Difference between revisions

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The same dynamic exists in a [[negotiation]]. The [[JC]] snookered himself into using a [[quadrant|four box quadrant]] to illustrate this — he has an irrational fear of four-box quadrants because thought-leaders are so fond of them — but they do seem to fit to make a general point here because there are two perpendicular axes at play: ''How many'' people are you speaking to, and ''in what medium''.
The same dynamic exists in a [[negotiation]]. The [[JC]] snookered himself into using a [[quadrant|four-box quadrant]] to illustrate this — he has an irrational fear of [[four-box quadrant]]s because thought-leaders are so fond of them — but they do seem to fit to make a general point here because there are two perpendicular axes at play: ''How many'' people are you speaking to, and ''in what medium''.


In terms of our [[Onworld]]/[[Offworld]] distinction let us make some value judgments: whether we like it or not, we inhabit a [[Complexity|complex]], non-linear world. Players of “keepy-uppy” and like-minded constructive, [[Infinite game|infinite games]] get along, and get on, a lot better than those who play backward-looking, bounded, [[finite game]]s.  
In terms of our [[Onworld]]/[[Offworld]] distinction let us make some value judgments: whether we like it or not, we inhabit a [[Complexity|complex]], non-linear world. Players of “keepy-uppy” and like-minded constructive, [[Infinite game|infinite games]] get along, and get on, a lot better than those who play backward-looking, bounded, [[finite game]]s.  

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