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==== Tumbling dice as a nomological machine ==== | |||
When we calculate probabilities — when we roll dice — we are in situations of ''known risk''. Even though dice ''trajectories'' are chaotic; even though no two rolls are identical, all this intractable uncertainty is wiped out when the dice come to rest. At that stage we know the range of possible outcomes and their calculated probabilities. On a flat, hard surface, one side must come to rest face-up. There are six equal sides. We deduce each side has a ⅙ probability. | |||
Now every fair die has these same characteristics. It is ''not'' just an average across all dice: that some some dice yield probabilities of ⅐, others ⅕ but, on average, they shake out at about ⅙. ''Every individual die'' must, within minimal tolerance, yield a ⅙ probability. ''All dice are functionally identical''. | |||
Therefore, when we roll dice to ''determine'' an outcome we do not build a statistical model that predicts a ⅙ probability: we build the dice to yield that outcome. A die is part of what [[Nancy Cartwright]] would call a “[[nomological machine]]”:<ref>This is a ''terrible'', typically ''academic'' label. No doubt it is etymologically accurate, but it is forbidding to a lay reader. Academics, like lawyers, tend to do this while they train and occupy the junior rungs as a self-credentialising device. By the time they sit on the higher rungs, they don’t know any different way of writing.Cartwright is a brilliant thinker, but her writing is dense and hyper-academic. </ref> a carefully designed, constrained, hermetically-sealed [[simple system]], designed to generate a specific theoretical outcome. If over time our dice don’t yield the ⅙ outcome we want, we don’t conclude the ⅙ outcome is wrong: ''we throw out the'' ''dice''. | |||
The [[The map and the territory|“map” and “territory”]] are, thus, transposed: it turns out that the “real-world” dice are the map, the theoretical probability is the territory. The map is, as far as engineering permits, ''identical'' to the territory. It need not take the form of qdice: it could be any contraption that reliably yields a ⅙ probability. Now each of us has a [[difference engine]] in our pocket, we could generate the same outcome with a random number-generator. | The [[The map and the territory|“map” and “territory”]] are, thus, transposed: it turns out that the “real-world” dice are the map, the theoretical probability is the territory. The map is, as far as engineering permits, ''identical'' to the territory. It need not take the form of qdice: it could be any contraption that reliably yields a ⅙ probability. Now each of us has a [[difference engine]] in our pocket, we could generate the same outcome with a random number-generator. |