Template:Onworld and offworld negotiation: Difference between revisions

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The same dynamic exists in a [[negotiation]]. The [[JC]] snookered himself into using a [[quadrant|four box quadrant]] to illustrate this — he has an irrational fear of four-box quadrants because thought-leaders are so fond of them — but they do seem to fit to make a general point here because there are two perpendicular axes at play: ''How many'' people are you speaking to, and ''in what medium''.
The same dynamic exists in a [[negotiation]]. The [[JC]] snookered himself into using a [[quadrant|four-box quadrant]] to illustrate this — he has an irrational fear of [[four-box quadrant]]s because thought-leaders are so fond of them — but they do seem to fit to make a general point here because there are two perpendicular axes at play: ''How many'' people are you speaking to, and ''in what medium''.


In terms of our [[Onworld]]/[[Offworld]] distinction let us make some value judgments: whether we like it or not, we inhabit a [[Complexity|complex]], non-linear world. Players of “keepy-uppy” and like-minded constructive, [[Infinite game|infinite games]] get along, and get on, a lot better than those who play backward-looking, bounded, [[finite game]]s.  
In terms of our [[Onworld]]/[[Offworld]] distinction let us make some value judgments: whether we like it or not, we inhabit a [[Complexity|complex]], non-linear world. Players of “keepy-uppy” and like-minded constructive, [[Infinite game|infinite games]] get along, and get on, a lot better than those who play backward-looking, bounded, [[finite game]]s.  

Revision as of 14:59, 10 November 2022

The same dynamic exists in a negotiation. The JC snookered himself into using a four-box quadrant to illustrate this — he has an irrational fear of four-box quadrants because thought-leaders are so fond of them — but they do seem to fit to make a general point here because there are two perpendicular axes at play: How many people are you speaking to, and in what medium.

In terms of our Onworld/Offworld distinction let us make some value judgments: whether we like it or not, we inhabit a complex, non-linear world. Players of “keepy-uppy” and like-minded constructive, infinite games get along, and get on, a lot better than those who play backward-looking, bounded, finite games.

In such a world, personal, creative, immediate, and substantive communications beat impersonal, delayed, and formalistic ones. Now your “medium of communication” can take a more or less personal, and immediate form. The least personal and immediate communications are written ones (here the message is, literally, removed from the sender’s personality and, even where transmitted immediately, need not be answered in real time). The most personal and immediate ones are in actual, analogue person — like that ever happens these days — and failing that, a video call where you can see and hear nuance, then an audio call where you can just hear it. But any of these is vastly superior to written communication.

So the sorts of communications you favour depend to an extent on how good a communicator you are. Constructive, expert, imaginative, pragmatic, empathetic participants will be good at immediate interpersonal communications. Negative, defensive, inexpert, heartless, wooden communicators tend to be better at delayed, written communications.

Why would you design your communication channels to favour negative, unempathetic, inexpert, defensive people?

How many people are in your audience is just as important. The more there are, the more formal you must be, the more generalised, the less opportunity for there is for nuance and that lubricating milk of human frailty, wit. The more people there are, the less will be their common interest — cue appeals to take things off-line. Plainly, the more people there, are the greater the cultural, social and human barriers to unguarded communication rise will there be

In any gauge of communicative effectiveness you can take, other than information dissemination, one-to-many is categorically worse than one-to-one.

Most analogue/immediate is in-person, followed by a video call, then an audio call, then in writing (and there may be a spectrum of formality in that writing too: Instant messages at one end; couriered paper at the other).

With how many people you are communicating is obvious: one is best; after that it gets worse