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How to build your own internal skunkworks. | How to build your own internal skunkworks. | ||
The | ===The original Lockheed principles=== | ||
*'''Have a set of core values that define the team''': Favour what is right for the project and the outputs, even if it requires breaking with company common practices and culture. | |||
*'''Have sponsors''': Develop sponsors outside the group who can help cut through the red tape and institutional resistance. | |||
*'''Give free rein''': Let the team manager have complete practical control of all aspects of the programme". | *'''Give free rein''': Let the team manager have complete practical control of all aspects of the programme". | ||
*'''Keep it small''': The number of people on the project "must be restricted in an almost vicious manner. Use a small number of good people (ten to 25 per cent compared to the so-called normal systems). This should self-select. | *'''Keep it small''': The number of people on the project "must be restricted in an almost vicious manner. Use a small number of good people (ten to 25 per cent compared to the so-called normal systems). This should self-select. | ||
*'''Be like a shark: keep moving''': Let the team collaborate and [[iterate]] easily. Promote agility. Lightweight tools. Like SharePoint. Favour agility over robustness. | *'''Be like a shark: keep moving''': Let the team collaborate and [[iterate]] easily. Promote agility. Lightweight tools. Like SharePoint. Favour agility over robustness. Quid pro quo: act with ''urgency''. Set strict milestones, deadlines and budgets so everyone acts with a sense of urgency. | ||
*'''Delivery early, continuously, and iterate''': | |||
*'''Log everything''': Keep as much data on everything as you can: you need to explain what you’ve been doing and why it was worthwhile even if it didn’t work. Have as few reports as you can, but document important work thoroughly. | |||
*'''No secrets in the group, top secret outside it''': Let the people in the group have the big picture. Tell people what you ''have'' achieved, not what you're planning to achieve. Hence: no business plan. | |||
===Additional ones=== | |||
Additional ones | |||
'''Have a kill switch''': if a project is working out, be prepared to nix it. Ask: what have we learned? What could we tweak which realistically might make a difference? If you can’t think of anything, let it go. But record your results. | '''Have a kill switch''': if a project is working out, be prepared to nix it. Ask: what have we learned? What could we tweak which realistically might make a difference? If you can’t think of anything, let it go. But record your results. | ||
Latest revision as of 09:36, 4 August 2024
The Devil’s Advocate™ — projects you can try at home
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How to build your own internal skunkworks.
The original Lockheed principles
- Have a set of core values that define the team: Favour what is right for the project and the outputs, even if it requires breaking with company common practices and culture.
- Have sponsors: Develop sponsors outside the group who can help cut through the red tape and institutional resistance.
- Give free rein: Let the team manager have complete practical control of all aspects of the programme".
- Keep it small: The number of people on the project "must be restricted in an almost vicious manner. Use a small number of good people (ten to 25 per cent compared to the so-called normal systems). This should self-select.
- Be like a shark: keep moving: Let the team collaborate and iterate easily. Promote agility. Lightweight tools. Like SharePoint. Favour agility over robustness. Quid pro quo: act with urgency. Set strict milestones, deadlines and budgets so everyone acts with a sense of urgency.
- Delivery early, continuously, and iterate:
- Log everything: Keep as much data on everything as you can: you need to explain what you’ve been doing and why it was worthwhile even if it didn’t work. Have as few reports as you can, but document important work thoroughly.
- No secrets in the group, top secret outside it: Let the people in the group have the big picture. Tell people what you have achieved, not what you're planning to achieve. Hence: no business plan.
Additional ones
Have a kill switch: if a project is working out, be prepared to nix it. Ask: what have we learned? What could we tweak which realistically might make a difference? If you can’t think of anything, let it go. But record your results.
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