Template:Spaceinvaders: Difference between revisions

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{{seealso}}
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*'''[[Space invaders]]''': The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
*'''[[Space invaders]]''': The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
*'''[[Galaga]]''': a second generation version of [[space invaders]], with a [[challenging stage]] and amusing music;
*'''[[Galaga]]''': a second generation version of [[space invaders]], with a [[challenging stage]] and amusing music;
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*'''[[Qix]]''': which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.
*'''[[Qix]]''': which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.


All, in any case, useful {{tag|metaphor}}s for life in a modern multinational investment bank.
All, in any case, useful [[metaphor]]s for life in a modern multinational investment bank.


{{c|Space invaders|Metaphor}}
{{c|Space invaders|Metaphor}}

Latest revision as of 13:30, 14 August 2024

See also

  • Space invaders: The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
  • Galaga: a second generation version of space invaders, with a challenging stage and amusing music;
  • Defender: A spin on the usual alien invasion motif, where you invade them, trying to rescue little sticky things, and the aliens fight back, and all you have is a thrillingly devastating laser cannon, a small supply of smart bombs and the ability jump randomly into hyperspace
  • Space invaders calculator: I know it sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator.
  • Qix: which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.

All, in any case, useful metaphors for life in a modern multinational investment bank.