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*[[space invaders]] | *[[Space invaders]]: The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation; | ||
*[[Galaga]]: a second generation version of [[space invaders]], with a [[challenging stage]] and amusing music; | |||
*[[Defender]]: A spin on the usual alien invasioin motif, where ''you'' invade ''them'', trying to rescue little sticky things, and the alients fight back, and all you have is a thrillingly devastating laser cannon, a small supply of [[smart bomb]]s and the ability to jump into [[hyper space]] | |||
*[[Space invaders calculator]]: It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator. | |||
*[[Qix]] - which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to. | |||
All, in any case, useful {{tag|metaphor}}s for life in a modern multinational investment bank. | |||
{{c|Space invaders|Metaphor}} |
Revision as of 11:36, 22 March 2017
See also
- Space invaders: The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
- Galaga: a second generation version of space invaders, with a challenging stage and amusing music;
- Defender: A spin on the usual alien invasioin motif, where you invade them, trying to rescue little sticky things, and the alients fight back, and all you have is a thrillingly devastating laser cannon, a small supply of smart bombs and the ability to jump into hyper space
- Space invaders calculator: It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator.
- Qix - which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.
All, in any case, useful metaphors for life in a modern multinational investment bank.