Template:Spaceinvaders: Difference between revisions
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*'''[[Space invaders]]''': The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation; | *'''[[Space invaders]]''': The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation; | ||
*'''[[Galaga]]''': a second generation version of [[space invaders]], with a [[challenging stage]] and amusing music; | *'''[[Galaga]]''': a second generation version of [[space invaders]], with a [[challenging stage]] and amusing music; | ||
*'''[[Defender]]''': A spin on the usual alien | *'''[[Defender]]''': A spin on the usual alien invasion motif, where ''you'' invade ''them'', trying to rescue little sticky things, and the alients fight back, and all you have is a thrillingly devastating laser cannon, a small supply of [[smart bomb]]s and the ability to make random jumps into [[hyperspace]] | ||
*'''[[Space invaders calculator]]''': It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator. | *'''[[Space invaders calculator]]''': It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator. | ||
*'''[[Qix]]''': which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to. | *'''[[Qix]]''': which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to. |
Revision as of 16:45, 15 June 2017
See also
- Space invaders: The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
- Galaga: a second generation version of space invaders, with a challenging stage and amusing music;
- Defender: A spin on the usual alien invasion motif, where you invade them, trying to rescue little sticky things, and the alients fight back, and all you have is a thrillingly devastating laser cannon, a small supply of smart bombs and the ability to make random jumps into hyperspace
- Space invaders calculator: It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator.
- Qix: which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.
All, in any case, useful metaphors for life in a modern multinational investment bank.