2048: Difference between revisions
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{{a| | {{a|confcall|[[File:2048.jpeg|center|thumb|True story. ]]}}A concentration aid for [[all-hands conference call]]s. A game where the objective, by sliding squares around a grid and doubling them, is to get a square to total 2048. | ||
This is hard in a 4x4 grid, but a cinch in an 8x8 grid, but the process of sliding squares around and making them double is curiously satisfying, requiring just enough attention to stop you being distracted by something else, but no more. | This is hard in a 4x4 grid, but a cinch in an 8x8 grid, but the process of sliding squares around and making them double is curiously satisfying, requiring just enough attention to stop you being distracted by something else, but no more. |
Revision as of 18:28, 21 December 2020
Conference Call Anatomy™
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A concentration aid for all-hands conference calls. A game where the objective, by sliding squares around a grid and doubling them, is to get a square to total 2048.
This is hard in a 4x4 grid, but a cinch in an 8x8 grid, but the process of sliding squares around and making them double is curiously satisfying, requiring just enough attention to stop you being distracted by something else, but no more.
This means you can - should the mood take you - apply your full attention to the content of your conference call, without being tempted to go on Twitter, Google holidays in Tanzania, or find listicles about wardrobe malfunctions.
The JC has had the same game going for 13 months now, and is on 10,000,000 points.