Qix: Difference between revisions

From The Jolly Contrarian
Jump to navigation Jump to search
No edit summary
Tags: Mobile edit Mobile web edit
No edit summary
Tags: Mobile edit Mobile web edit
Line 8: Line 8:
===A metaphor for the [[ontological weakness]] that besets the [[mediocre lawyer|legal mind]]===
===A metaphor for the [[ontological weakness]] that besets the [[mediocre lawyer|legal mind]]===
The flaw in the game is that a gap must have a certain width before a Qix can get through it.  One can ''nearly'' close off space so that boxes made in the space still count, but the Qix is, practically, shut out. It can’t get to you so you are free to create elaborate patterns and intricate boxes to your heart’s content, without fear of annihilation. This is more or less the life goal of a [[mediocre lawyer]].
The flaw in the game is that a gap must have a certain width before a Qix can get through it.  One can ''nearly'' close off space so that boxes made in the space still count, but the Qix is, practically, shut out. It can’t get to you so you are free to create elaborate patterns and intricate boxes to your heart’s content, without fear of annihilation. This is more or less the life goal of a [[mediocre lawyer]].
 
{{Space invaders}}
{{sa}}
*[[You would say that]]
*[[You would say that]]
*[[whether or not]]
*[[whether or not]]
*[[irrespective of]]
*[[irrespective of]]
*[[including without limitation]]
*[[including without limitation]]
{{spaceinvaders}}
{{c3|Space invaders|Egg|Metaphor}}
{{c3|Space invaders|Egg|Metaphor}}
__NOTOC__
__NOTOC__

Revision as of 21:51, 12 November 2022

The JC gets all figurative

Qix Gameplay
Qix Gameplay
Index: Click to expand:
Tell me more
Sign up for our newsletter — or just get in touch: for ½ a weekly 🍺 you get to consult JC. Ask about it here.

Qix was a pioneering arcade game made by the Taito Corporation of Japan, which wasn't nearly as good as Defender. You can learn more about it here, but for our purposes it is a metaphor for stupid legal drafting.

Gameplay

You control a marker that can draw lines (“Stix”) on a black screen of unclaimed “playfield”. The goal is to create closed rectangles on the playfield. the playfield is inhabited with a “Qix” (a stick-like entity that perform graceful but unpredictable motions within the confines of the unclaimed playfield), which will kill you if it can touch you or an uncompleted rectangle while you in the process of drawing it. When completed, the captured rectangle becomes a solid colour (depending on what speed you drew it at) and points are awarded. To complete a level, the player must claim 75% of the playfield with solid rectangles.

You die if the Qix touches any uncompleted Stix or if your marker is touched by any of the “Sparx” – enemies that traverse all playfield edges except uncompleted Stix. There is no defence against the Qix or Sparx (that is, no smart bomb or anything like that) and you must out-maneuver them in order to survive.

A metaphor for the ontological weakness that besets the legal mind

The flaw in the game is that a gap must have a certain width before a Qix can get through it. One can nearly close off space so that boxes made in the space still count, but the Qix is, practically, shut out. It can’t get to you so you are free to create elaborate patterns and intricate boxes to your heart’s content, without fear of annihilation. This is more or less the life goal of a mediocre lawyer. Template:Space invaders