Template:Spaceinvaders: Difference between revisions

From The Jolly Contrarian
Jump to navigation Jump to search
Created page with "{{seealso}} *space invaders"
 
No edit summary
Line 1: Line 1:
{{seealso}}
{{seealso}}
*[[space invaders]]
*[[Space invaders]]: The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
*[[Galaga]]: a second generation version of [[space invaders]], with a [[challenging stage]] and amusing music;
*[[Defender]]: A spin on the usual alien invasioin motif, where ''you'' invade ''them'', trying to rescue little sticky things, and the alients fight back, and all you have is a thrillingly devastating laser cannon, a small supply of [[smart bomb]]s and the ability to jump into [[hyper space]]
*[[Space invaders calculator]]: It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator.
*[[Qix]] - which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.
 
All, in any case, useful {{tag|metaphor}}s for life in a modern multinational investment bank.
 
{{c|Space invaders|Metaphor}}

Revision as of 11:36, 22 March 2017

See also

  • Space invaders: The black-and-white daddy of all arcade videogames, which effortlessly articulated the frustration and powerlessness of working in a modern corporate organisation;
  • Galaga: a second generation version of space invaders, with a challenging stage and amusing music;
  • Defender: A spin on the usual alien invasioin motif, where you invade them, trying to rescue little sticky things, and the alients fight back, and all you have is a thrillingly devastating laser cannon, a small supply of smart bombs and the ability to jump into hyper space
  • Space invaders calculator: It sounds insane, but you could have hours of cosmic fun with an ordinary digital calculator.
  • Qix - which was really just a bit stupid, but through a design flaw in the game’s basic concept you could play for hours on end if you really wanted to.

All, in any case, useful metaphors for life in a modern multinational investment bank.