Sparklemotion: Difference between revisions

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{{a|projects|[[File:Sparklemotion.jpg|450px|thumb|center|Don’t ever question ''my'' commitment to sparklemotion.]]}}
{{a|projects|[[File:Sparklemotion.jpg|450px|thumb|center|Don’t ever question ''my'' commitment to sparklemotion.]]}}
The [[JC]]’s own internal skunkworks.
The [[JC]]’s own internal skunkworks.
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!What it is
!What it is
!What it ain’t
!What it ain’t
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|*'''Fun''': stimulating, challenging, intellectual, entertaining, and empowering.
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*'''Fun''': stimulating, challenging, intellectual, entertaining, and empowering.
*'''Social''': It really does depend on that serendipitous spark that tinkles off employees of a large organisation when they bump into each other in the lift, at the gym, in disciplinary processes etc.
*'''Social''': It really does depend on that serendipitous spark that tinkles off employees of a large organisation when they bump into each other in the lift, at the gym, in disciplinary processes etc.
*'''A chance or learn''': ''This is not a drill''. This is not rote. You will acquire new skills and new ways of looking art the world. If you bring a paint-by-numbers view to this, it won’t work. This is an ''antidote'' to painting by numbers, which is what large organisations do by habit.
*'''A chance or learn''': ''This is not a drill''. This is not rote. You will acquire new skills and new ways of looking art the world. If you bring a paint-by-numbers view to this, it won’t work. This is an ''antidote'' to [[painting by numbers]], which is what large organisations do by habit.
*'''Disciplined''': But it is not all table-tennis tables and soft play areas: you need to generate concrete outputs. It doesn't matter that they’re negative, but you need to have something to show for the investment in time. So form a plan, state success criteria, run experiments, [[iterate]], and write it up. If it works, you need to take it and implement it back into the organisation. If it didn’t you need to document why your bright idea didn’t work.
*'''Disciplined''': But it is not all table-tennis tables and soft play areas: you need to generate concrete outputs. It doesn't matter that they’re negative, but you need to have something to show for the investment in time. So form a plan, state success criteria, run experiments, [[iterate]], and write it up. If it works, you need to take it and implement it back into the organisation. If it didn’t you need to document why your bright idea didn’t work. That reason might point to a structural impediment in the organisation that you can’t shift, but someone else can.
*'''Failure ''is'' an option''': ''Expect'' failure. If there are no failures, you aren’t trying hard enough. Effective experimentation in a [[complex system]] must be [[iterative]] — the feedback loop is non-linear. It should be evolutionary: [[evolution]] only works because ''some stuff dies''. In trial and error, you need .... ''error''.
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*'''Death by [[powerpoint|PowerPoint]]''': On one level you are trying to eradicate bureaucracy. You can’t do that with bureaucracy — no [[painting by numbers]]. Cut out business plans, use-case justifications, deliverables and deadlines. Leave the paperwork for the write-up at the end.
*'''A talking-shop''': This can’t be an excuse to kick back and yarn. You need some outputs: no organisation will tolerate that kind of frivolity. You need a plan, you need to get on with it, and you need to report back about it. But up to you how you do that stuff.
*'''A moan-fest''': Go write a wiki if you want to do that.
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Revision as of 18:58, 4 January 2021

The Devil’s Advocate™ — projects you can try at home
File:Sparklemotion.jpg
Don’t ever question my commitment to sparklemotion.
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The JC’s own internal skunkworks.

What it is What it ain’t
  • Fun: stimulating, challenging, intellectual, entertaining, and empowering.
  • Social: It really does depend on that serendipitous spark that tinkles off employees of a large organisation when they bump into each other in the lift, at the gym, in disciplinary processes etc.
  • A chance or learn: This is not a drill. This is not rote. You will acquire new skills and new ways of looking art the world. If you bring a paint-by-numbers view to this, it won’t work. This is an antidote to painting by numbers, which is what large organisations do by habit.
  • Disciplined: But it is not all table-tennis tables and soft play areas: you need to generate concrete outputs. It doesn't matter that they’re negative, but you need to have something to show for the investment in time. So form a plan, state success criteria, run experiments, iterate, and write it up. If it works, you need to take it and implement it back into the organisation. If it didn’t you need to document why your bright idea didn’t work. That reason might point to a structural impediment in the organisation that you can’t shift, but someone else can.
  • Failure is an option: Expect failure. If there are no failures, you aren’t trying hard enough. Effective experimentation in a complex system must be iterative — the feedback loop is non-linear. It should be evolutionary: evolution only works because some stuff dies. In trial and error, you need .... error.
  • Death by PowerPoint: On one level you are trying to eradicate bureaucracy. You can’t do that with bureaucracy — no painting by numbers. Cut out business plans, use-case justifications, deliverables and deadlines. Leave the paperwork for the write-up at the end.
  • A talking-shop: This can’t be an excuse to kick back and yarn. You need some outputs: no organisation will tolerate that kind of frivolity. You need a plan, you need to get on with it, and you need to report back about it. But up to you how you do that stuff.
  • A moan-fest: Go write a wiki if you want to do that.