OODA loop: Difference between revisions

Jump to navigation Jump to search
290 bytes added ,  14 March 2022
no edit summary
No edit summary
No edit summary
Line 4: Line 4:
''AIR CONTROLLER MACIAS'': Maybe we ought to turn on the search-lights now? <br>
''AIR CONTROLLER MACIAS'': Maybe we ought to turn on the search-lights now? <br>
''REX KRAMER'': '''No'''. That’s just what they’ll be ''expecting'' us to do.
''REX KRAMER'': '''No'''. That’s just what they’ll be ''expecting'' us to do.
:—''Airplane!'' (1980)<ref>Oh, go on: <br><youtube width="200" height="120" >https://www.youtube.com/watch?v=y0X0ZYbnHxA</youtube></ref>}}When in direct, bilateral conflict — dog-fighting, [[chess]], [[cricket]], [[Brexit|in/out referendums on membership of the European Union]], an “OODA loop” is a player’s [[Decision-making|decision]] cycle: “'''o'''bserve, '''o'''rient, '''d'''ecide, '''a'''ct”: the idea being you need to take in what is happening (''observe''), synthesise a theory of what the oppo is up to (''orient''),<ref>“Orient” doesn’t seem as good a word to me as “synthesise”, especially as that would have made the acronym “OSDA”, which all [[ninja]]s will find pleasing.</ref> figure out what to do about it (''decide'') and then do it (''act'') ''before'' your opponent gets through its own process of doing exactly the same thing to you. Whoever changes tack first spoil’s the other one’s clever plan.  
:—''Airplane!'' (1980)<ref>Oh, go on: <br><youtube width="200" height="120" >https://www.youtube.com/watch?v=y0X0ZYbnHxA</youtube></ref>}}When in direct, bilateral conflict — you know, dog-fighting, [[chess]], [[cricket]], [[Brexit|in/out referendum on membership of the European Union]] an “OODA loop” is a player’s [[Decision-making|decision]] cycle: “'''o'''bserve, '''o'''rient, '''d'''ecide, '''a'''ct”.


The concept was invented by contrarian US Air Force Colonel John Boyd. Boyd’s classic dog-fighting manoeuvre when being pursued was abruptly to fly straight up, stalling his plane, obliging his pursuer to fly straight under him, then dropping down on the attacker and giving him the full nine yards.<ref>Speaking of dogfighting, the legend that this expression originated from the total length of a Spitfire’s machine gun belt (hence to give it the full nine yards is to shoot everything you have at once) appears to be an urban myth, at least according to Wikipedia. The phrase dates back to the late 19th century, before there were any Spitfires. Boo.</ref>
The idea is that you must take in what is happening (''observe''), synthesise a theory of what the other guy is up to (''orient''),<ref>“Orient” doesn’t seem as good a word to me as “synthesise”, especially as that would have made the acronym “OSDA”, which all [[ninja]]s will find pleasing.</ref> figure out what to do about it (''decide'') and then do it (''act'') ''before'' your opponent gets through its own decision cycle works out what you’re up to and changes up what it is planning to do to back. Whoever changes tack first spoil’s the other one’s clever plan.
 
Hand-to-hand combat is a [[wicked environment]]. You ''can’t'' just execute on your plan ignoring how the other guy will react and adapt.
 
The OODA loop concept was invented by contrarian US Air Force Colonel John Boyd. Boyd’s classic dog-fighting manoeuvre, when being pursued, was abruptly to fly straight up, stalling his plane, catching his pursuer off-guard, and forcing her to fly straight under him, then dropping down on the attacker and giving her the full nine yards.<ref>Speaking of dogfighting, those public-spirited kill-joys at Wikipedia tell us [https://en.wikipedia.org/wiki/The_whole_nine_yards the legend that “the whole nine yards” originated from the total length of a Spitfire’s machine gun belt] (hence, “to shoot everything you have at once”) is an urban myth. The phrase dates back to the late 19th century, before there were any Spitfires. Boo.</ref>


The player who can do it ''faster'' — thereby rendering the other player’s observation and orientation= obsolete before it can decide and act — is “inside her opponent’s OODA loop” and, as long as she can continuously keep her OODA loop cycling fast enough, will have the opposition constantly reacting to what she is doing, chasing the game, having to change tactics without ever getting onto the front foot.  
The player who can do it ''faster'' — thereby rendering the other player’s observation and orientation= obsolete before it can decide and act — is “inside her opponent’s OODA loop” and, as long as she can continuously keep her OODA loop cycling fast enough, will have the opposition constantly reacting to what she is doing, chasing the game, having to change tactics without ever getting onto the front foot.  

Navigation menu