OODA loop: Difference between revisions

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''AIR CONTROLLER MACIAS'': Maybe we ought to turn on the search-lights now? <br>
''AIR CONTROLLER MACIAS'': Maybe we ought to turn on the search-lights now? <br>
''REX KRAMER'': '''No'''. That’s just what they’ll be ''expecting'' us to do.
''REX KRAMER'': '''No'''. That’s just what they’ll be ''expecting'' us to do.
:—''Airplane!'' (1980)<ref>Oh, go on: <br><youtube width="200" height="120" >https://www.youtube.com/watch?v=y0X0ZYbnHxA</youtube></ref>}}When in direct, bilateral conflict — you know, dog-fighting, [[chess]], [[cricket]], [[Brexit|in/out referendum on membership of the European Union]] — an “OODA loop” is a player’s [[Decision-making|decision]] cycle: “'''o'''bserve, '''o'''rient, '''d'''ecide, '''a'''ct”.
:—''Airplane!'' (1980)<ref>Oh, go on: <br><youtube width="200" height="120" >https://www.youtube.com/watch?v=y0X0ZYbnHxA</youtube></ref>}}
{{quote|Surprise is a crucial element in most [[finite game]]s. If we are not prepared to meet each of the possible moves of an opponent, our chances of losing are most certainly increased.<br>
It is therefore by surprising our opponent that we are most likely to win. Surprise in finite play is the triumph of the past over the future.
:—{{author|James P. Carse}}<ref>{{Br|Finite and Infinite Games}}.</ref>
When in direct, bilateral conflict — you know, dog-fighting, [[chess]], [[cricket]], [[Brexit|in/out referendum on membership of the European Union]] — an “OODA loop” is a player’s [[Decision-making|decision]] cycle: “'''o'''bserve, '''o'''rient, '''d'''ecide, '''a'''ct”.


The idea is that you must take in what is happening (''observe''), synthesise a theory of what your opponent is up to (''orient''),<ref>“Orient” doesn’t seem as good a word to me as “synthesise”, especially as that would have made the acronym “OSDA”, which all [[ninja]]s will find pleasing.</ref> figure out what to do about it (''decide'') and then do it (''act'') ''before'' she gets through ''her'' decision cycle, works out what you’re up to and changes up what she is planning to do to back.   
The idea is that you must take in what is happening (''observe''), synthesise a theory of what your opponent is up to (''orient''),<ref>“Orient” doesn’t seem as good a word to me as “synthesise”, especially as that would have made the acronym “OSDA”, which all [[ninja]]s will find pleasing.</ref> figure out what to do about it (''decide'') and then do it (''act'') ''before'' she gets through ''her'' decision cycle, works out what you’re up to and changes up what she is planning to do to back.   

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