82,891
edits
Amwelladmin (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
Amwelladmin (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
Elemental manifestations: ''online'' discourse and discourse ''in real life'' are qualitatively different. | Elemental manifestations: ''online'' discourse and discourse ''in real life'' are qualitatively different. | ||
===The onworld and the offworld=== | |||
Online — the “[[onworld]]” — is unilateral: one-to-many, deterministic, delineated, rigid, scaled, binary, digital, definitive, eliminative and final. It is like code: exact, precise, machined. “Tolerance” implies ''sloppiness'' and ''weakness''. It consists only of data, and data is of the past. Irony: the [[onworld]] is mechanistic, [[finite]] and historical: it is not futuristic, but ''backward looking''. | |||
It consists only of data, and data is of the past. | |||
Real life — the “[[offworld]]” — is bilateral: one-to-one, graduated, ambiguous, deprecated, provisional, malleable, nuanced and forgiving. It flexes. It acknowledges that for all you do know, there is infinitely more you do not. It is necessary tolerant and open-minded, as you have to be when you don’t know what is coming next. It asks us to apply imaginative open-mindedness to invent excellent outcomes, with whatever criteria for “excellent” then appeal to us. It is human, ''[[Infinite game|infinite]]'' and forward-looking. | |||
Being ''human'', it offers scope for redemption, reinvention, and reconfiguration. | Being ''human'', it offers scope for redemption, reinvention, and reconfiguration. | ||