Template:Standpoint capsule: Difference between revisions

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James Carse’s fabulous {{br|Finite and Infinite Games}} provides a great prism for framing these battles between the past and present. For what is a “[[lived experience]]”,  a “[[grievance]]” or a “[[standpoint]]”, if not an articulation of ''history''?  
James Carse’s fabulous {{br|Finite and Infinite Games}} provides a great prism for framing these battles between the past and present. For what is a “[[lived experience]]”,  a “[[grievance]]” or a “[[standpoint]]”, if not an articulation of ''history''?  


The [[future]] contains only as-yet ''unlived'' experiences. There ''are'' no ''[[grievance]]s'' there. Our [[standpoint]]s, the margins and their [[intersectionality|intersections]] are ''unknown''.<ref>Unless you accept the data formalist’s stance that the universe is a clockwork, causal determinacy is absolute, and therefore the future is a linear extrapolating of the past. In which case, so is complaining about it. Nothing can be done, and no-one is to be blamed: we are “as flies to wanton boys”. </Ref>
The [[future]] contains only as-yet ''unlived'' experiences. There are ''no'' [[grievance]]s there. Our [[standpoint]]s, the margins and their [[intersectionality|intersections]] are ''unknown''.<ref>Unless you accept the data formalist’s stance that the universe is a clockwork, causal determinacy is absolute, and therefore the future is a linear extrapolating of the past. In which case, so is complaining about it. Nothing can be done, and no-one is to be blamed: we are “as flies to wanton boys”. </Ref>


Being historical, a lived experience is permanent, and set it stone. It cannot be moved. It cannot be removed. It cannot be compensated for. It cannot be denied. It becomes a monument. A shibboleth. A sacred prophecy. But it is our imaginative construction. We choose our significant events. We build our own memorials. We choose to live beneath their shadows. But our present is a function of every point in the past, not just the ones it's suits us to settle on.
Being historical, an already-[[lived experience]] is permanent, and set in stone. It cannot be moved. It cannot be removed. It cannot be compensated for. It cannot be denied. It becomes a monument. A shibboleth. A sacred prophecy. But it remains our own imaginative [[construction]].  


This is the empathetic stance. To adopt a historical narrative: to step into its shoes, to take sides, to exalt it and perpetuate its ''grievance''.
We are autobiographers. Literally, ''we talk our own book''. We choose by which significant events we define the trajectory of our own lives. We build our own memorials. We choose to live beneath their shadows. But our ''present'' is a function of ''every'' point in our past, not just the ones on which it suits us to now fixate as we construct our personal narrative.  


But, look: standpoints ''iterate''. As the present moves through [[space-time]], we lay down the tracks of future, each new decision we make contributes to our [[lived experience]]. We ''update'' our standpoints — and if we refuse to, to optimise grievance, we should not.  The decisions of the past for all further away in time and significance. It is an inverse square.
To adopt — some might say “colonise” someone else’s personal narrative is the [[Empathy|empathetic]] stance: to step into their shoes, to take sides, to exalt them and ''perpetuate'' their ''grievance''. Empathy is to ''exalt'' history, whilst pretending to ''despise'' it.


The [[infinite game]] counsels us to look at where we are, see what we’ve got and make the best of it. It focuses on the decisions of the now and the possibilities of the future. It regards the past as informational and instructive, not constraining. If I once hit my thumb with a hammer, I know to be careful next time I have a hammer. It does not make me forever a victim of hammer abuse.
But, look: standpoints ''iterate''. As the present moves through [[space-time]], we lay down the tracks of future, each new decision we make contributes to our [[lived experience]]. We ''update'' our standpoints — it is only by refusing to update our standpoint that we can optimise our grievance.  There are people whose professional interests are served by optimising their own grievances. They are not fun people. They probably don’t have much fun. Don’t be like that. The decisions we, and our ancestors made, and had made about us, fall ever further away in time and significance. It is an inverse square. ''Keep moving forward, and they fall further away''.
 
The [[infinite game]] counsels us to look at where we are, see what we’ve got now and how to make the best of it. It focuses on the decisions we can influence now and the possibilities of the future. It regards the past as informational and instructive, not constraining. If I once hit my thumb with a hammer, I know to be careful next time I use a hammer. It does not make me forever a victim of hammer abuse.

Latest revision as of 07:09, 14 April 2024

James Carse’s fabulous Finite and Infinite Games provides a great prism for framing these battles between the past and present. For what is a “lived experience”, a “grievance” or a “standpoint”, if not an articulation of history?

The future contains only as-yet unlived experiences. There are no grievances there. Our standpoints, the margins and their intersections are unknown.[1]

Being historical, an already-lived experience is permanent, and set in stone. It cannot be moved. It cannot be removed. It cannot be compensated for. It cannot be denied. It becomes a monument. A shibboleth. A sacred prophecy. But it remains our own imaginative construction.

We are autobiographers. Literally, we talk our own book. We choose by which significant events we define the trajectory of our own lives. We build our own memorials. We choose to live beneath their shadows. But our present is a function of every point in our past, not just the ones on which it suits us to now fixate as we construct our personal narrative.

To adopt — some might say “colonise” someone else’s personal narrative is the empathetic stance: to step into their shoes, to take sides, to exalt them and perpetuate their grievance. Empathy is to exalt history, whilst pretending to despise it.

But, look: standpoints iterate. As the present moves through space-time, we lay down the tracks of future, each new decision we make contributes to our lived experience. We update our standpoints — it is only by refusing to update our standpoint that we can optimise our grievance. There are people whose professional interests are served by optimising their own grievances. They are not fun people. They probably don’t have much fun. Don’t be like that. The decisions we, and our ancestors made, and had made about us, fall ever further away in time and significance. It is an inverse square. Keep moving forward, and they fall further away.

The infinite game counsels us to look at where we are, see what we’ve got now and how to make the best of it. It focuses on the decisions we can influence now and the possibilities of the future. It regards the past as informational and instructive, not constraining. If I once hit my thumb with a hammer, I know to be careful next time I use a hammer. It does not make me forever a victim of hammer abuse.

  1. Unless you accept the data formalist’s stance that the universe is a clockwork, causal determinacy is absolute, and therefore the future is a linear extrapolating of the past. In which case, so is complaining about it. Nothing can be done, and no-one is to be blamed: we are “as flies to wanton boys”.