Laws of worker entropy: Difference between revisions

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Revision as of 14:22, 26 August 2020

The Jolly Contrarian’s Glossary
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Towards a scientific understanding of the commercial universe:

The JC’s first law of worker entropy (also known as the “meeting paradox”):

(i) The probability of a meeting starting on time can never be 100%;
(ii) As the number of scheduled participants increases, that probability tends to zero.
(iii) The more participants there are the more retarded the starting time (and content) of the meeting will be.

This is true of any meeting containing more than one person. (A single-person meeting, of course, ought not, in a sensible mind, count, at least since Otto Büchstein asserted its incoherence through his maxim “convenimus ergo es”).

The JC’s second law of worker entropy: The latent confusion entropy in a complex system increases geometrically with the size of that system. Once a system, or organisation, is over a certain size, its resting-state confusion and implicit mediocrity quotient will fall out of stable equilibrium, eventually leading to the implosion of the organisation or, if it is big enough, boredom heat death of the universe itself.
The JC’s third law of worker entropy, also known as “the law of inevitable tedium”: There is a 100% correlation between

(i) activities that, however important they might seem, in fact have no value, and
(ii) activities that are tedious.

All other things being equal, if an activity is tedious, it is wasteful. If it is wasteful, you shouldn’t do it.
The JC’s fourth law of worker entropy: The very fact of an escalation—the very interposition of an approval step, in itself, in which one part of the meatware shunts a problem to another part of the meatware—causes more in aggregate delay, confusion, aggravation and second-order bureaucracy than is ever solved by the resolution it promises to deliver.
The JC’s fifth law of worker entropy: there is an inverse relationship between the amount of time, t, a worker is obliged by middle management to spend on a task and its overall importance, i, to the organisation. There are two corollaries to the fifth law of worker entropy: firstly, the third (the so-called “law of tedium”, and secondly, the eighth (also known as the “law of infinite deal fatigue”): the longer an activity takes, the more tedious it becomes.
The JC’s sixth law of worker entropy: “Any sufficiently primitive middle manager will be unable to distinguish a basic chatbot from magic.”[1]

This explains the prevalence, and persistence, of crappy reg tech, much of which violates the JC’s seventh law of worker entropy, in that it doesn’t work, or in any case makes the world a less edifying place than it already was — at least, for everyone bar the middle manager who implemented it. That canny fellow can then use it to bolster the improbably claim on her LinkedIn profile of a “proven track record in change management”.
The JC’s seventh law of worker entropy states that successful inventions do not make things harder. The JC asserts, without evidence but, he feels, without needing it — for it is an a priori truth as certain as arithmetic or natural selection — there has been no successful innovation in design, commerce or technology in the history of civilisation itself that made life more tedious, difficult, frustrating or inconvenient than it already was.

See also

References

  1. Connoisseurs will recognise this, of course, as a simple extrapolation from Arthur C. Clarke’s more famous third law: “Any sufficiently advanced technology is indistinguishable from magic”.